
the knob loads the selected track to the
Virtual Deck. Double-pressing will load
an instant double to this Deck from the
opposite Deck.
Loops Manual / Auto
MANUAL / AUTO button toggles the state of
the Loop controls between Manual and
Auto Loop mode. In Manual mode, the
LOOP buttons light GREEN to correspond
with the GREEN lines by the LOOP controls.
In Auto mode, the buttons are lit ORANGE
to correspond with the ORANGE lines.
Manual Loop Controls
When Manual Loop mode is selected, loop
control buttons are illuminated GREEN.
Loop buttons ash during loop playback.
SELECT - Selects a loop slot in Scratch Live
when the encoder is pressed.
IN - Sets a loop in point.
OUT - Sets a loop out point.
LOOP - Turns a loop on or off.
DELETE - Allows you to delete a loop. Press
Delete and the Loop button now glows
ORANGE. Next, use the SELECT knob to
select the loop to be deleted then press
the ashing LOOP button.
Auto Loop Controls
When Auto loop mode is selected, loop
control buttons are illuminated ORANGE.
BARS - Selects the auto loop length in
Scratch Live. This can be adjusted while
an auto loop is already looping as an
effect.
LOOP - Performs an auto loop of the
number of Bars selected.
ROLL - Performs a loop roll of the number
of Bars selected.
SAVE - Saves the current loop to an
available loop slot in Scratch Live.
Cues / Samples control
The CUES / SAMPLES button toggles the ten
CUE buttons between CUES and SAMPLES
modes.
In CUE mode, the CUES / SAMPLES
button is ORANGE and the Cue buttons
are GREEN. There are ve Cue buttons
dedicated to the Left Virtual Deck and
ve dedicated to the Right Virtual Deck,
numbered above each button.
In SAMPLES mode, the CUES / SAMPLES
button is RED, the four Bank buttons
A, B, C and D are ORANGE and the six
Sample buttons are GREEN. Sample
buttons are assigned to USB A or USB
B using the SP-6 ASSIGN button at the top
of each control strip. See “Control Strip
Controls” on page 9.
Cue Points
In CUE mode, you can set and trigger
ve cue points for each Virtual Deck
using the Cue buttons. If a Cue is set in
Scratch Live, a Cue button is lit bright
GREEN, and pressing it will trigger the
corresponding Cue point in Scratch
Live. If a corresponding Cue point is not
set, the button will be dim GREEN and
pressing it will set a new cue point. You
can delete a Cue point in Scratch Live by
pressing and holding the DELETE button
in the active control strip, then pressing
the corresponding Cue button. see “Cue
Points” on page 26.
Sample Player (SP-6) Triggers
In SAMPLES mode, you can trigger six
samples in each of four banks. Select
Bank A, B, C or D. An ORANGE Bank
button is brightly lit if any of the six slots
in that bank have a track loaded, and that
Bank is currently selected. When a bank
is selected, any GREEN Sample button
with a track loaded in the corresponding
slot is brightly lit. The button ashes while
its sample is playing. The Play behavior
follows the behavior selected in Scratch
Live. Sample playback can be assigned
to the Left Virtual Deck, Right Virtual
Deck or
AUX. The Sixty-Two has a
dedicated USB AUX input for the sample
player typically used for SP-6 playback.
RANE SIXTY-TWO MIXER FOR SERATO SCRATCH LIVE • OPERATOR’S MANUAL 2.5.0
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